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蛇吃蛋

时间:2009-12-22 15:42来源:未知 作者:admin 点击:
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#include "graphics.h" #include "stdio.h" #define MAX 200 #define MAXX 30 #define MAXY 30 #define UP 18432 #define DOWN 20480 #define LEFT 19200 #define RIGHT 19712 #define ESC 283 #define ENTER 7181 #define PAGEUP 18688 #define PAGEDOWN 207

#include "graphics.h"

#include "stdio.h"

#define MAX 200

#define MAXX 30

#define MAXY 30

#define UP 18432

#define DOWN 20480

#define LEFT 19200

#define RIGHT 19712

#define ESC 283

#define ENTER 7181

#define PAGEUP 18688

#define PAGEDOWN 20736

#define KEY_U 5749

#define KEY_K 9579

#define CTRL_P 6512

#define TRUE 1

#define FALSE 0

#define GAMEINIT 1

#define GAMESTART 2

#define GAMEHAPPY 3

#define GAMEOVER 4

strUCt SPlace

{

int x;

int y;

int st;

} place[MAX];

int speed;

int count;

int score;

int control;

int head;

int tear;

int x,y;

int babyx,babyy;

int class;

int eat;

int game;

int gamedelay[]=;

int gamedelay2[]=;

static int hitme=TRUE,hit = TRUE;

void init(void);

void nextstatus(void);

void draw(void);

void init(void)

{

int i;

for(i=0;i

{

place[i].x = 0;

place[i].y = 0;

place[i].st = FALSE;

}

place[0].st = TRUE;

place[1].st = TRUE;

place[1].x = 1;

speed = 9;

count = 0;

score = 0;

control = 4;

head = 1;

tear = 0;

x = 1;

y = 0;

babyx = rand()%MAXX;

babyy = rand()%MAXY;

eat = FALSE;

game = GAMESTART;

}

void nextstatus(void)

{

int i;

int exit;

int xx,yy;

xx = x;

yy = y;

switch(control)

{

case 1: y--; yy = y-1; break;

case 2: y++; yy = y+1; break;

case 3: x--; xx = x-1; break;

case 4: x++; xx = x+1; break;

}

hit = TRUE;

if ( ((control == 1) (control ==2 )) && ( (y < 1) (y >= MAXY-1))

(((control == 3) (control == 4)) && ((x < 1) (x >= MAXX-1) ) ) )

{

hit = FALSE;

}

if ( (y < 0) (y >= MAXY)

(x < 0) (x >= MAXX) )

{

game = GAMEOVER;

control = 0;

return;

}

for (i = 0; i < MAX; i++)

{

if ((place[i].st) &&

(x == place[i].x) &&

(y == place[i].y) )

{

game = GAMEOVER;

control = 0;

return;

}

if ((place[i].st) &&

(xx == place[i].x) &&

(yy == place[i].y) )

{

hit = FALSE;

goto OUT;

}

}

OUT:

if ( (x == babyx) && (y == babyy) )

{

eat = TRUE;

count ++;

score += (1+class) * 10;

}

head ++;

if (head >= MAX) head = 0;

place[head].x = x;

place[head].y = y;

place[head].st= TRUE;

if (eat == FALSE)

{

place[tear].st = FALSE;

tear ++;

if (tear >= MAX) tear = 0;

}

else

{

eat = FALSE;

exit = TRUE;

while(exit)

{

babyx = rand()%MAXX;

babyy = rand()%MAXY;

exit = FALSE;

for( i = 0; i< MAX; i++ )

if( (place[i].st)&&( place[i].x == babyx) && (place[i].y == babyy))

exit ++;

}

}

if (head == tear) game = GAMEHAPPY;

}

void draw(void)

{

char temp[50];

int i,j;

for (i = 0; i < MAX; i++ )

{

setfillstyle(1,9);

if (place[i].st)

bar(place[i].x*15+1,place[i].y*10+1,place[i].x*15+14,place[i].y*10+9);

  

}

setfillstyle(1,4);

bar(babyx*15+1,babyy*10+1,babyx*15+14,babyy*10+9);

setcolor(8);

setfillstyle(1,8);

bar(place[head].x*15+1,place[head].y*10+1,place[head].x*15+14,place[head].y*10+9);

/* for( i = 0; i <= MAXX; i++ )

line( i*15,0, i*15, 10*MAXY);

for( j = 0; j <= MAXY; j++ )

line( 0, j*10, 15*MAXX, j*10);

*/

rectangle(0,0,15*MAXX,10*MAXY);

sprintf(temp,"Count: %d",count);

settextstyle(1,0,2);

setcolor(8);

outtextxy(512,142,temp);

setcolor(11);

outtextxy(510,140,temp);

sprintf(temp,"1P: %d",score);

settextstyle(1,0,2);

setcolor(8);

outtextxy(512,102,temp);

setcolor(12);

outtextxy(510,100,temp);

sprintf(temp,"Class: %d",class);

setcolor(8);

outtextxy(512,182,temp);

setcolor(11);

outtextxy(510,180,temp);

}

main()

{

int pause = 0;

char temp[50];

int d,m;

int key;

int p;

static int keydown = FALSE;

int exit = FALSE;

int stchange = 0;

d = VGA;

m = VGAMED;

initgraph( &d, &m, "" );

setbkcolor(3);

class = 3;

init();

p = 1;

while(!exit)

{

if (kbhit())

{

key = bioskey(0);

switch(key)

{

case UP: if( (control != 2)&& !keydown)

control = 1;

keydown = TRUE;

break;

case DOWN: if( (control != 1)&& !keydown)

control = 2;

keydown = TRUE;

break;

case LEFT: if( (control != 4)&& !keydown)

control = 3;

keydown = TRUE;

break;

case RIGHT: if( (control != 3)&& !keydown)

control = 4;

keydown = TRUE;

break;

case ESC: exit = TRUE;break;

case ENTER: init();break;

case PAGEUP: class --; if (class7) class = 7; break;

case KEY_U: if( ( (control ==1) (control ==2))&& !keydown)

control = 3;

else if(( (control == 3) (control == 4))&& !keydown)

control = 1;

keydown = TRUE;

break;

case KEY_K: if( ( (control ==1) (control ==2))&& !keydown)

control = 4;

else if(( (control == 3) (control == 4))&& !keydown)

control = 2;

keydown = TRUE;

break;

case CTRL_P:pause = 1 - pause; break;

}

}

stchange ++ ;

putpixel(0,0,0);

if (stchange > gamedelay[class] + gamedelay2[hit])

{

stchange = 0;

keydown = FALSE;

p = 1 - p;

setactivepage(p);

cleardevice();

if (!pause)

nextstatus();

else

{

settextstyle(1,0,4);

setcolor(12);

outtextxy(250,100,"PAUSE");

}

draw();

if(game==GAMEOVER)

{

settextstyle(0,0,6);

setcolor(8);

outtextxy(101,101,"GAME OVER");

setcolor(15);

outtextxy(99,99,"GAME OVER");

setcolor(12);

outtextxy(100,100,"GAME OVER");

sprintf(temp,"Last Count: %d",count);

settextstyle(0,0,2);

outtextxy(200,200,temp);

}

if(game==GAMEHAPPY)

{

settextstyle(0,0,6);

setcolor(12);

outtextxy(100,300,"YOU WIN");

sprintf(temp,"Last Count: %d",count);

settextstyle(0,0,2);

outtextxy(200,200,temp);

  

}

setvisualpage(p);

}

}

closegraph();

}

  

  

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