任意角度图片旋转
void S_PicXZ(Graphics::TBitmap *Source,Graphics::TBitmap *NewPic,int angle)//
{
if(angle>180)angle=360-angle;
if(angle<-180)angle=360+angle;
float radians=(2*3.1416*angle)/360;
float cosine=(float)cos(radians);
float sine=(float)sin(radians);
float Point1x=(-Source->Height*sine);
float Point1y=(Source->Height*cosine);
float Point2x=(Source->Width*cosine-Source->Height*sine);
float Point2y=(Source->Height*cosine+Source->Width*sine);
float Point3x=(Source->Width*cosine);
float Point3y=(Source->Width*sine);
float minx=min((float)0,min(Point1x,min(Point2x,Point3x)));
float miny=min((float)0,min(Point1y,min(Point2y,Point3y)));
float maxx=max(Point1x,max(Point2x,Point3x));
float maxy=max(Point1y,max(Point2y,Point3y));
int DestBitmapWidth,DestBitmapHeight;
if(angle>90&&angle<180)
DestBitmapWidth=(int)ceil(-minx);
else
DestBitmapWidth=(int)ceil(maxx-minx);
if(angle>-180&&angle<-90)
DestBitmapHeight=(int)ceil(-miny);
else
DestBitmapHeight=(int)ceil(maxy-miny);
NewPic->Height=DestBitmapHeight;
NewPic->Width=DestBitmapWidth;
for(int x=0;x { for(int y=0;y { int SrcBitmapx=(int)((x+minx)*cosine+(y+miny)*sine); int SrcBitmapy=(int)((y+miny)*cosine-(x+minx)*sine); if(SrcBitmapx>=0&&SrcBitmapx SrcBitmapy { NewPic->Canvas->Pixels[x][y]=Source->Canvas->Pixels[SrcBitmapx][SrcBitmapy]; } } } }
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