又一个弹球游戏
假如一上来速度太快或者太慢的话可以通过改变fast变量的值
#include "graphics.h"
#include "math.h"
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define ESC 0x011b
int x,y,x1,y1,key,t1,t2,keyx,keylong,keymove,over=0,i,tt=0,fast;
int ballx[9]=;
int bally[9]=,ballz[9]=;
float ls;
win()
ballz[i]=1;
setcolor(0);
circle(ballx[i],bally[i],10);
if(y if(x else else if(x else } } } fungo() sleep(1); t1=t2=1; while(1) if(y>480)/*失败*/ else if(x==11&&y==11)/*判定碰到东西*/ else if(x==629&&y==11) else if(x==11) else } else if(y==11) else } else if(x==629) else } else if(y==449) else if(x>=(keyx+keylong/4)&&x<(keyx+keylong/2)) else if(x>=(keyx+keylong/2)&&x<(keyx+keylong/4*3)) else } } } if(over) break; key=bioskey(0); setcolor(0); rectangle(keyx,460,keyx+keylong,470); if(key==ESC) else if(key==LEFT) keyx-=keymove; else if(key==RIGHT) keyx+=keymove; } } main()





