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上海黑暗之龙--麻将原代码

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部分图片未上传 /*天宇软件 作者:上海黑暗之龙 2002/10/30 麻将原代码*/ #include "dos.h" #include "stdio.h" #include "graphics.h" #include "bios.h" #include "conio.h" #include "stdlib.h" unsigned char far *video_buffer

部分图片未上传

  

/*天宇软件

  

作者:上海黑暗之龙

  

2002/10/30

  

麻将原代码*/

  

#include "dos.h"

  

#include "stdio.h"

  

#include "graphics.h"

  

#include "bios.h"

  

#include "conio.h"

  

#include "stdlib.h"

  

unsigned char far *video_buffer=(char far *)0xA0000000L;

  

#define VGA256 0x13 /*图形模式13h*/

  

#define TEXT_MODE 0x03 /*普通文本模式*/

  

#define SETVGA Set_Video_Mode(VGA256)

  

#define OUTVGA Set_Video_Mode(TEXT_MODE)

  

#define BYTE unsigned char

  

#define Word unsigned int

  

#define DWORD unsigned int

  

#define ESC 283

  

#define LEFT 19200

  

#define RIGHT 19712

  

#define H 9064

  

#define ENTER 7181

  

unsigned long int z=54400,zz=0,zy=0,zyy=0,z1=0,zl=10140;

  

int key=0,keyy=0,sing=0,sing1=0,second=0,threes=0;

  

strUCt chi

  

{

  

int lg;

  

int lgg;

  

}ch[13];

  

struct mj

  

{ char *name; /*名字*/

  

int data1; /*是否已出,无用了*/

  

int data2; /*是否在手中,1为自己,2为对方*/

  

int number; /*同一个花色的第几张,共4张*/

  

}m[136]={"1.bmp",0,0,1,"1.bmp",0,0,2,"1.bmp",0,0,3,"1.bmp",0,0,4,"2.bmp",0,0,1,

  

"2.bmp",0,0,2,"2.bmp",0,0,3,"2.bmp",0,0,4,"3.bmp",0,0,1,"3.bmp",0,0,2,

  

"3.bmp",0,0,3,"3.bmp",0,0,4,"4.bmp",0,0,1,"4.bmp",0,0,2,"4.bmp",0,0,3,

  

"4.bmp",0,0,4,"5.bmp",0,0,1,"5.bmp",0,0,2,"5.bmp",0,0,3,"5.bmp",0,0,4,

  

"6.bmp",0,0,1,"6.bmp",0,0,2,"6.bmp",0,0,3,"6.bmp",0,0,4,"7.bmp",0,0,1,

  

"7.bmp",0,0,2,"7.bmp",0,0,3,"7.bmp",0,0,4,"8.bmp",0,0,1,"8.bmp",0,0,2,

  

"8.bmp",0,0,3,"8.bmp",0,0,4,"9.bmp",0,0,1,"9.bmp",0,0,2,"9.bmp",0,0,3,

  

"9.bmp",0,0,4,"10.bmp",0,0,1,"10.bmp",0,0,2,"10.bmp",0,0,3,"10.bmp",0,0,4,

  

"11.bmp",0,0,1,"11.bmp",0,0,2,"11.bmp",0,0,3,"11.bmp",0,0,4,"12.bmp",0,0,1,

  

"12.bmp",0,0,2,"12.bmp",0,0,3,"12.bmp",0,0,4,"13.bmp",0,0,1,"13.bmp",0,0,2,

  

"13.bmp",0,0,3,"13.bmp",0,0,4,"14.bmp",0,0,1,"14.bmp",0,0,2,"14.bmp",0,0,3,

  

"14.bmp",0,0,4,"15.bmp",0,0,1,"15.bmp",0,0,2,"15.bmp",0,0,3,"15.bmp",0,0,4,

  

"16.bmp",0,0,1,"16.bmp",0,0,2,"16.bmp",0,0,3,"16.bmp",0,0,4,"17.bmp",0,0,1,

  

"17.bmp",0,0,2,"17.bmp",0,0,3,"17.bmp",0,0,4,"18.bmp",0,0,1,"18.bmp",0,0,2,

  

"18.bmp",0,0,3,"18.bmp",0,0,4,"19.bmp",0,0,1,"19.bmp",0,0,2,"19.bmp",0,0,3,

  

"19.bmp",0,0,4,"20.bmp",0,0,1,"20.bmp",0,0,2,"20.bmp",0,0,3,"20.bmp",0,0,4,

  

"21.bmp",0,0,1,"21.bmp",0,0,2,"21.bmp",0,0,3,"21.bmp",0,0,4,"22.bmp",0,0,1,

  

  

"22.bmp",0,0,2,"22.bmp",0,0,3,"22.bmp",0,0,4,"23.bmp",0,0,1,"23.bmp",0,0,2,

  

"23.bmp",0,0,3,"23.bmp",0,0,4,"24.bmp",0,0,1,"24.bmp",0,0,2,"24.bmp",0,0,3,

  

"24.bmp",0,0,4,"25.bmp",0,0,1,"25.bmp",0,0,2,"25.bmp",0,0,3,"25.bmp",0,0,4,

  

"26.bmp",0,0,1,"26.bmp",0,0,2,"26.bmp",0,0,3,"26.bmp",0,0,4,"27.bmp",0,0,1,

  

"27.bmp",0,0,2,"27.bmp",0,0,3,"27.bmp",0,0,4,"28.bmp",0,0,1,"28.bmp",0,0,2,

  

"28.bmp",0,0,3,"28.bmp",0,0,4,"29.bmp",0,0,1,"29.bmp",0,0,2,"29.bmp",0,0,3,

  

"29.bmp",0,0,4,"30.bmp",0,0,1,"30.bmp",0,0,2,"30.bmp",0,0,3,"30.bmp",0,0,4,

  

"31.bmp",0,0,1,"31.bmp",0,0,2,"31.bmp",0,0,3,"31.bmp",0,0,4,"32.bmp",0,0,1,

  

"32.bmp",0,0,2,"32.bmp",0,0,3,"32.bmp",0,0,4,"33.bmp",0,0,1,"33.bmp",0,0,2,

  

"33.bmp",0,0,3,"33.bmp",0,0,4,"34.bmp",0,0,1,"34.bmp",0,0,2,"34.bmp",0,0,3,

  

"34.bmp"};

  

struct every

  

{ int *k; /*名字*/

  

int oneorfour; /*同一张牌的第几张*/

  

int number; /*第几张牌136*/

  

int p;

  

int g;

  

int c;

  

int d[2];

  

};

  

struct me

  

{ int m; /*定义有几张牌,开始有13张随着游戏的进行,会越来越小*/

  

int p; /*乓对方*/

  

int c; /*吃对方*/

  

int g; /*杠*/

  

  

struct every pp[14]; /*存放手上的牌*/

  

}me;

  

struct computer

  

{ int m;

  

int p;

  

int c;

  

int g;

  

struct every pp[14];

  

}computer,comp;

  

  

/* 设置调色板 */

  

void Set_Palette(int Color,BYTE r,BYTE g,BYTE b)

  

{

  

outportb(0x3c8,Color); /*0x3c8写端口 写色号*/

  

outportb(0x3c9,r); /*0x3c9数据端口 R、G、B的比例*/

  

outportb(0x3c9,g);

  

outportb(0x3c9,b);

  

}

  

/*0x3c7读端口 0x3c6计算机调色板寄存器调用端口*/

  

/* 设置显示模式的函数 */

  

void Set_Video_Mode(int mode)

  

{

  

union REGS inregs,outregs; /*定义输入和返回寄存器*/

  

inregs.h.ah=0; /*ah存放功能号0h表示进入视频模式*/

  

inregs.h.al=(unsigned char)mode; /*al存放要设定的视频模式*/

  

int86(0x10,&inregs,&outregs); /*通过10h中断设定显示模式int86()包含在dos.h*/

  

}

  

void v_line(int y0,int y1,int x,unsigned int color)

  

{ unsigned int address,n,temp;

  

if(y0>y1)

  

{

  

temp=y1;

  

y1=y0;

  

y0=temp;

  

}

  

address=320*y0+x;

  

for(n=0;n<=y1-y0;n++)

  

{

  

video_buffer[address]=color;

  

address+=320;

  

}

  

}

  

void h_line(int x0,int x1,int y,unsigned int color)

  

{ unsigned int address,n,temp;

  

if(x0>x1)

  

{

  

temp=x1;

  

x1=x0;

  

x0=temp;

  

}

  

address=320*y+x0;

  

for(n=0;n<=x1-x0;n++)

  

{

  

  

video_buffer[address]=color;

  

address+=1;

  

}

  

}

  

void p_pixel(int x,int y,unsigned int color)

  

{ video_buffer[y*320+x]=color;

  

}

  

void s_square(int x,int y,int side,int color)

  

{

  

h_line(x,x+side,y,color);

  

h_line(x,x+side,y+side,color);

  

v_line(y,y+side,x,color);

  

v_line(y,y+side,x+side,color);

  

}

  

void r_rectangle(int x1,int y1,int x2,int y2,int color)

  

{

  

h_line(x1,x2,y1,color);

  

h_line(x1,x2,y2,color);

  

v_line(y1,y2,x1,color);

  

v_line(y1,y2,x2,color);

  

}

  

void fillRectangle(int x1,int y1,int x2,int y2,int color)

  

{

  

int i;

  

for(i=y1;i<=y2;i++)

  

{

  

h_line(x1,x2,i,color);

  

}

  

}

  

void showbmp(int l)

  

{ FILE *bmp;

  

int i,x,y;

  

BYTE palette[256][3];

  

bmp=fopen(me.pp[l].k,"rb");

  

fseek(bmp,54,SEEK_SET);

  

for(i=0;i<256;i++)

  

{

  

palette[i][2]=fgetc(bmp)>>2;

  

palette[i][1]=fgetc(bmp)>>2;

  

palette[i][0]=fgetc(bmp)>>2;

  

fgetc(bmp);

  

Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);

  

}

  

for (y=0;y<30;y++)

  

for(x=0;x<20;x++)

  

pokeb(0xa000,y*320+x+z+zz+z1,fgetc(bmp));

  

fclose(bmp);

  

}

  

void showbmpd(int l)

  

{ FILE *bmp;

  

int i,x,y;

  

BYTE palette[256][3];

  

bmp=fopen(me.pp[l].k,"rb");

  

fseek(bmp,54,SEEK_SET);

  

for(i=0;i<256;i++)

  

{

  

palette[i][2]=fgetc(bmp)>>2;

  

palette[i][1]=fgetc(bmp)>>2;

  

palette[i][0]=fgetc(bmp)>>2;

  

fgetc(bmp);

  

Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);

  

}

  

for (y=0;y<30;y++)

  

for(x=0;x<20;x++)

  

pokeb(0xa000,y*320+x+zyy,fgetc(bmp));

  

fclose(bmp);

  

}

  

void showybmp(int ll)

  

{ FILE *bmp;

  

int i,x,y;

  

BYTE palette[256][3];

  

bmp=fopen(computer.pp[ll].k,"rb");

  

fseek(bmp,54,SEEK_SET);

  

for(i=0;i<256;i++)

  

{

  

palette[i][2]=fgetc(bmp)>>2;

  

palette[i][1]=fgetc(bmp)>>2;

  

palette[i][0]=fgetc(bmp)>>2;

  

fgetc(bmp);

  

Set_Palette(i,palette[i][0],palette[i][1],palette[i][2]);

  

}

  

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